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The Hard-Core Coder

~ I can't stop writing code!

The Hard-Core Coder

Tag Archives: Python code

Python Decorators, part 1

24 Friday Apr 2020

Posted by Wyrd Smythe in Python

≈ 5 Comments

Tags

Aspect-Oriented Programming, Python 101, Python code, Python decorator

I’ve been playing around with what Python calls decorators. They’re a built-in way of implementing Aspect-Oriented Programming techniques in Python. In fact, they’re quite powerful.

Since they aren’t a common language feature, they can be a little confusing at first, so I thought I’d try my hand at laying out how they work.

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Function Currying

22 Wednesday Apr 2020

Posted by Wyrd Smythe in CS101

≈ 3 Comments

Tags

computer code, computer programming, function currying, Python code, software design, software development

I saw a video recently about function currying, and it triggered the realization that currying might solve a problem I’ve been pondering in the context of language parsing. The problem involves knowing how many arguments an operator expects, what’s called the arity of an operation or function. It can vary from zero to many.

It occurred to me that, with currying, there could be a language where operations always take just one argument. That would solve a challenge for a mathematical expression language I have in mind.

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The Playfair Cipher

27 Sunday Oct 2019

Posted by Wyrd Smythe in Fun

≈ 1 Comment

Tags

cipher, computer code, Python code, secret codes, substitution cipher

Earlier this month, on my other blog, I wrote about the Playfair Cipher, a polygraphic substitution cipher invented by Sir Charles Wheatstone in 1854.

At the time I mused about writing some Python to automate using the cipher, and now I’ve done that, so here it is:

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The Eight Queens

23 Sunday Jun 2019

Posted by Wyrd Smythe in CS101, Fun, Python

≈ 1 Comment

Tags

computer code, Python code

There’s a fairly simple puzzle, called The Eight Queens, that I’ve long favored as a project for first semester CS students. The problem is simple enough for a beginner to tackle, yet also interesting enough to be engaging. (And just tricky enough to be a nice beginner challenge.)

Due to a discussion on my other blog, I dug out an old Python implementation I had, and, after looking at it, I thought it might be worth writing a post about. If nothing else, as I said, the problem is interesting enough to be engaging.

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Full Adder Redux

14 Tuesday May 2019

Posted by Wyrd Smythe in CS101

≈ Leave a comment

Tags

full adder, logic circuit, modeling, NOR gate, Python code, simulation, truth table

I’m returning to the full-adder logic circuit modeling to present the code for a version that tries to capture the timing of the signals.

The goal is to take a closer look at the intermediate states of the adder as signals trickle through it.

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Adventures in Address Vector Space

10 Friday May 2019

Posted by Wyrd Smythe in Fun

≈ Leave a comment

Tags

Python code, vector math, vector space

Lately I’ve been exploring the idea of a vector space with a large number of dimensions (but few degrees of freedom). A model was presented with five degrees of freedom in 500 dimensions (neurons, as it happens).

The question is, given the axes are bit-level, does normal vector manipulation semantics make sense. My contention is it has severe problems.

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Full Adder Sim V2.0

08 Wednesday May 2019

Posted by Wyrd Smythe in CS101

≈ 2 Comments

Tags

full adder, logic circuit, modeling, NOR gate, Python code, simulation, truth table

This is the third post in the Full Adder series. The first post explored ways to code the abstract model of a full-adder. The second post explored one way to code a simulation of a physical system (where the models are of the components of the system).

This post explores another gate-based model, but one with only one type of gate. This simulation is close to being transistor-level.

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Full Adder Simulation

07 Tuesday May 2019

Posted by Wyrd Smythe in CS101

≈ 4 Comments

Tags

full adder, logic circuit, modeling, Python code, simulation, truth table

In the last post, I explored different ways to model the logic of a full-adder. In this post I’ll explore a model of a physical instance of a full-adder — a model that simulates physical reality.

Because a full-adder is, at root, a mathematical expression, various software models can accomplish the same results. Models are abstractions, so the only thing a model can simulate perfectly is another model.

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Full Adder Code

05 Sunday May 2019

Posted by Wyrd Smythe in CS101

≈ 7 Comments

Tags

finite state machine, FSA, FSM, full adder, half adder, Python code, state engine, state table, truth table

I was involved in a debate recently about whether a full adder logic circuit is a computer. The computer science answer is: “No, not as we define a computer.”

I plan to address that answer in detail on my main blog. Here I wanted to show some of the different ways a full adder can be modeled and implemented.

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Number Games #1

22 Friday Mar 2019

Posted by Wyrd Smythe in Fun

≈ 1 Comment

Tags

Collatz conjecture, multiplicative persistence, Python code

This is a companion post to the Math Games #1 post on my main blog.

Here I present some code (Python, of course) for exploring the first two games, multiplicative persistence and the Collatz conjecture.

Continue reading →

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Wyrd Smythe

Wyrd Smythe

The canonical fool on the hill watching the sunset and the rotation of the planet and thinking what he imagines are large thoughts.

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