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The Hard-Core Coder

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The Hard-Core Coder

Monthly Archives: April 2020

Python Decorators, part 2

25 Saturday Apr 2020

Posted by Wyrd Smythe in CS101, Python

≈ Leave a comment

Tags

Aspect-Oriented Programming, computer language, programming language, Python 101, Python code, Python decorator

Last time I began exploring Python decorators, which are a way of having one function “wrap” another function. Because the wrapper has access to both the input parameters and the return value, it can modify these values (unbeknownst to the inner function).

This time I pick up where I left off by exploring decorators modifying return values, decorators that take parameters, and decorators in classes.

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Python Decorators, part 1

24 Friday Apr 2020

Posted by Wyrd Smythe in CS101, Python

≈ 1 Comment

Tags

Aspect-Oriented Programming, Python 101, Python code, Python decorator

I’ve been playing around with what Python calls decorators. They’re a built-in way of implementing Aspect-Oriented Programming techniques in Python. In fact, they’re quite powerful.

Since they aren’t a common language feature, they can be a little confusing at first, so I thought I’d try my hand at laying out how they work.

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Function Currying

22 Wednesday Apr 2020

Posted by Wyrd Smythe in CS101

≈ 2 Comments

Tags

computer code, computer programming, function currying, Python code, software design, software development

I saw a video recently about function currying, and it triggered the realization that currying might solve a problem I’ve been pondering in the context of language parsing. The problem involves knowing how many arguments an operator expects, what’s called the arity of an operation or function. It can vary from zero to many.

But it occurred to me that, with currying, there could be a language where operations always take just one argument. And that would solve a challenge for a mathematical expression language I have in mind.

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Rule #5: Always Use Parentheses

19 Sunday Apr 2020

Posted by Wyrd Smythe in CS101

≈ 1 Comment

Tags

code clarity, computer programming, operator precedence, order of operations, parentheses, readable code, software design

Enough stories, time for a new rule. Which is to always use parentheses in all except the simplest of math expressions. Languages have a precedence protocol, so the compiler can figure it out, but human readers may be confused.

As always, the underlying motivation involves code clarity for other humans reading the source code — the most important rule of all.

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DataCollector Factories

16 Thursday Apr 2020

Posted by Wyrd Smythe in Stories

≈ 1 Comment

Tags

computer programmer, computer programming, data, Java, software, software design, software development

Last time I introduced the DataCollector application, but didn’t have room to get into the use of factory classes. There isn’t often a need for a factory class, but they can be useful when you need to create objects at run-time without knowing their class until then.

The general approach involves a function that returns instances of a class based on run-time information. In some cases the instances are limited to a predetermined set of classes, in other cases it can any class the known to the code.

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  • Regular Expressions
  • Bits Bytes Chips Clocks
  • Loving the Lambda
  • Failure Tales
  • Naming Things (redux)
  • Calculating Entropy (in Python)
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  • Python Tokenize
  • The Synchronization Problem
  • Python Generators, part 3

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Wyrd Smythe

Wyrd Smythe

The canonical fool on the hill watching the sunset and the rotation of the planet and thinking what he imagines are large thoughts.

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